Monthly Archives: September 2011

Upcoming IGDA Philadelphia Art SIG events

The IGDA Philadelphia Art SIG will be holding two meetings in the beginning of October. The first is its monthly meeting, held on Wednesday, October 5 at 7pm. The meeting will be at the Philadelphia Art institute. AMI Entertainment’s Mike Balcerzak will be giving a talk on his experience in the development of casual games [...]

Gamification Event: Practical Advice from Game Developers

On Monday, October 3, Professor Kevin Werbach from the Wharton school and Nathan Solomon from Philadelphia Game Lab will be hosting a networking even and discussion on gamification and game development. What is gamification, exactly? Gamification is the application of game design in order to solve problems, but recently has been used for “applying gameplay [...]

IGDA Philadelphia Chapter Meeting October 8

It’s nearly time for the October chapter meeting of IGDA Philadelphia. Scheduled for October 8 from 5-7, the topic of this meeting will be a postmortem of Island Officials’ latest game, Hands On! Pattern Blocks. This DS sequel to the amazing Hands On! Tangrams is finally finished, and IO is ready to talk about how [...]

A Look at Montgomery County Community College’s Game Design Program

Game design and development courses have become more numerous over the years. If you were to try to name schools in our area that have a game development program, chances are good you wouldn’t name Montgomery County Community College. I wouldn’t have guessed it either, but the program has existed since 2005. Shame on me. [...]

Philadelphia Game Lab Ramps Up

Philadelphia Game Lab has launched, and it’s looking good so far. The Game Lab is developing a non-profit entity to oversee actual, physical space for game development in our city. Its goal is to “create a nexus for creative and technical learnings and collaboration in this area,” according to its detailed “about us” page. Creating [...]